

But I guess it's hard to have a balanced economy that can work for casuals and heavy farmers. I also admit that currently, devs have made a good effort at tweaking prices for waterways to fit better the players level fishkeepers, but the prices of licenses with in game currency still makes this game nearely unplayable for a casual on a quickie of 1h or less. That's currently what's preventing me for now to inject more money, along with some decisions you made with 0.7. And I would be happy to pay 50 for that kind of things, but I'll not pay for "unknown", not having a clear picture as to what the game will cost me overall. A game where I paied that kind of things is Smite, for all new gods, if it wasn't for the toxic community (usual thing in moba) I would still play this game a lot more. sorry devs, for that you are way to high. I would see a formula where I pay 50$/euros/ swiss francs to have an unlimited pass for all waterways, present and future, but by no mean 20 for one single lake knowing that other new ones will follow.

I'll never ever pay 20$/Euros/ Swiss francs to get one single lake, specially knowing they will add lakes. I'm also one that thinks that the ratio between baitcoins cost for waterways and baitcoins cost in IRL currency is way too high. And how devs handle that baitcoin issue throughout the year. I admit that 0.7 update was a harsh one economy wise, with too many changes all at same time (gold/baitcoins steady earnings removed on uniques, 1/10 change rate from gold to baitcoins, higher prices on waterway, specially with licenses, with in game money to "encourage" players to buy unlimited with baitcoins.), so we'll see how many baitcoins players may obtain playing that St-Pat event. Fishy is right, in the upcoming 's on a post on the roadmap or Q&A can't remember. Nguyên văn bởi Big.Foot:I didn't see anything about this in the patch notes.
